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The World's End
Videogames 2.0: Now with extra design flaws!|
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Knows what a real civil war should be Member ![]() |
GameInformer did their annual April Fool's spoof and made a mock pie chart stating the 60% of the time PS3 users run their system, it's for software updates. O.o
That's close to the truth. To continue playing Portal last night I had to first download a 118MB system update and a 120MB game update! Yee-gads! |
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Knows what a real civil war should be Member ![]() |
Cake! YES!
Valve knows how to reward a gamer! |
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Nomad/Nightwing/Winter Soldier Member |
Super Smash Bros. Brawl is really fun. The physics are different from Melee, there are a ton of unlockable characters, stages, and items, and I hear that the online play is decent. I've been reading the smashboards lately and those people are serious, talking about the number of frames a certain character will be invicible after a particular move is a bit much for me.
The (I just want to get good with Link and Metaknight) Scott |
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here Member |
The degree to which people are really serious about fighting games is one of the reasons I'm hesitant to even bother. I don't want to memorize an entire matrix of attack priorities and ranges. I don't have the time and attention to learn that one character's kick is a pixel more range than someone else's. One of the reasons that people like Smash Brothers is that it has all those random unblockable combos and extra variables so it's harder to break the whole thing by calculating all the possibilities. |
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Administrator/Colporteur Member ![]() |
Yeah, I got to the point where I never bothered playing Tekken in arcades simply for that reason. At the time it was one of the most unpredictable names simply because of the volumes of moves and number of characters, and I was ridiculously proficient with Yoshimitsu whose roster of moves included one where he stabbed himself through the chest to stab at his opponent. Unpredictable to an unprecedented extent.
And then people broke down the moves in the most minute detail, found and perfected every unblockable and suddenly bouncing from flea position into reverse lotus, while awesome looking, just meant that I'd get kicked in the face that much harder. Bleah. __________ AJGraeme "You see, I have a policy about honesty and ass-kicking: if you ask for it, I have to let you have it." -Taylor Mali "I am a sexy, shoeless god of war." -Belkar |
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Lexis Nexus Member ![]() |
heh. That's also why I only play Tekken (4, on ps2) by myself, when I just want some brainless distraction after a whole day of dealing with morons.
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Nomad/Nightwing/Winter Soldier Member |
I agree. I just had a conversation with my brother and my cousin where they explained what fair, nair, and bair mean (forward air, neutral air, and back air, if you were wondering), and then went on to explain to me that the description of combos in Guilty Gear looked like algebraic functions and that if I really wanted to figure out about frame rates, I should play Virtua Fighter. My brain just sort of shut down and I said, "I throw bombs and hit people with my sword because Link rules."
The (if I did all the stuff they were talking about, it'd turn into a job, not a game) Scott |
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Nomad/Nightwing/Winter Soldier Member |
Happy Easter, everyone. http://www.joystiq.com/2008/03/21/jesus-mii-invites-us-to-easter-services/
The (I think posting a link is still okay... I hope) Scott |
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here Member |
Gabe at Penny Arcade had a similar experience, not with fighting games, but with high-level Pokemon.
This is where it all ended up. |
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Administrator/Colporteur Member ![]() |
This is part of what I like about tabletop gaming. A munchkin can crunch the numbers and find the perfect min/max to create a character that inflicts an average of 26.7 points of damage with one slash of his falchion, but you, as the DM, have the simple right to say, "No." Or to have him run up against a quartet of orcs who figured out the same thing and watch him burn through cure critical potions like a grad student burns through Red Bull.
__________ AJGraeme "You see, I have a policy about honesty and ass-kicking: if you ask for it, I have to let you have it." -Taylor Mali "I am a sexy, shoeless god of war." -Belkar |
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here Member |
Our group had a munchkin player like that. The other thing you can do is occasionally put them in a situation where their min/max'ed skills were not suited for it. One Merc:2000 mission, for example involved a black-tie cocktail party at an embassy. |
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Administrator/Colporteur Member ![]() |
There's less opportunities to stymie D & D players with non-combat situations they're useless in but, yeah, that's definitely a good technique to use when applicable.
And, honestly, is part of the reason that some systems, like Shadowrun, didn't have a lot of attraction for me. I mean, if you're an expert computer hacker, a powerful shaman and a cyber samurai, the guy running the game either has to juggle multiple subplots simultaneously or run the risk of one or more players getting bored. __________ AJGraeme "You see, I have a policy about honesty and ass-kicking: if you ask for it, I have to let you have it." -Taylor Mali "I am a sexy, shoeless god of war." -Belkar |
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here Member |
I just realized that what you described sounds a lot like 4th Edition D&D. Sounds like the rule set was designed to make future games like DDO and Neverwinter Nights better. Who knows what it will do to the tabletop experience. (Hey, what happened to the tabletop game thread?) |
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Administrator/Colporteur Member ![]() |
It died a slow death. So far as I know, only I'm playing in a steady campaign right now (Monte Cook's World of Darkness - I should post about that somewhere anyway, particularly the first session which everyone thought was going to be the next level of the dungeon) or at least I was the only one who was posting about it.
__________ AJGraeme "You see, I have a policy about honesty and ass-kicking: if you ask for it, I have to let you have it." -Taylor Mali "I am a sexy, shoeless god of war." -Belkar |
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Grand High Empress of British Columbia Member ![]() |
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Goofy Beast Member |
Having finished the Neverwinter Nights expansion Mask of the Betrayer (possibly the best written, most intriguing CRPG since Planescape Torment, I've now started on Splinter Cell: Double Agent (okay, but Chaos Theory was better) and Call of Cthulhu: Dark Corners of the Earth, which is genuinely freaky. If only the controls were better... It's frustrating to be chased by fishmen, but instead of bolting the door you open it. "Come in, kind Mr. Fishman, sir. Please do disembowel me."
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Grand High Empress of British Columbia Member ![]() |
Super Pii Pii Brothers
I can't believe this exists and you really MUST scroll down and watch the video linked, of a girl wearing the strap on and playing... ewwww |
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the Wicked Little Critta Member |
Is this for the first Neverwinter Nights or NWN 2? I find it amazing when people finish campaigns, because I haven't finished a single one in Neverwinter, I keep finding new things to do or things to break and steal in the old campaign. ----------------------------- Please allow 4-6 weeks for delivery. Additional handling charges may be required. |
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Are you my mummy? Member ![]() |
A video game with an engaging story. Don't get that very often ______________________________________________________________________________ Newest member of the Xtacles http://www.youtube.com/watch?v=UcyTpdyyums&NR=1 |
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Goofy Beast Member |
It's for NWN2. With RPGs, I tend to get started and then stick to the game, because I want to know how the story ends. However, I also tend to do all the sidequests that I can find. With both the original NWN and the sequel, I didn't find the main storyline particularly riveting, so I ended up rushing through the last third of the game, just so I'd see the ending. With both games, the expansions are much better in terms of writing (story, characters). |
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www.NeilgaimanBoard.com
www.NeilgaimanBoard.com
The World's End
The World's End
Videogames 2.0: Now with extra design flaws!